5510C03 4LACC-1 The Fundamentals of Scientology.  The Rudiments of Auditing
                (Part One)

     While Book One has a place close to the top in scientology, the most
fundamental fundamental was invented later.  It appears on page 23 of the
Ability issue called The HCA Manual:

     The rudiments:

           1. Awareness of the auditor, that an auditing room is present, and
              that a session is in progress.

           2. Two way comm on a casual basis.

           3. Delivery of the question

           4. The comm lag

           5. The acknowledgement

           6. Duplication of the exact question by the auditor.

In order to make any auditing work, these fundamentals must be observed.  If
the session is not precisely conducted, the processes can fail to work.  This
even explains why one might not have a practice: if the public couldn't find the auditor, there would be no practice.  This also explains one difficulty in auditing one's parents: you need awareness of an auditor, not a child.  To start the session, the PC must first find out he's a PC, and he must find the auditor.  In the auditing situation, students must learn to assume the beingness of auditors and pcs, not students.  If you exist as a auditor, there will be PC's; this depends upon an ability to be.  The relationship between auditor and PC is not so much one of altitude as one of ARC; you must keep the R in.  When you are auditing an auditor, for instance, it doesn't inspire confidence to have to stop and look up the process.

     (There's a process that makes a PC into a PC:

     "What are you doing?"

     run until he cognites he's being audited.)

     A PC goes out of comm with an auditor before he observes that there's
something wrong with the session, like a code break.  An auditor's code break
only occurs when the PC thinks the auditor has bad intentions, and where the
auditor does not repair the out comm with a little two way comm.  The auditor
may, if the out ARC is severe, have to use another process on a lower gradient
until ARC is restored.

     A gradient scale in auditing need not take a long time for each type of
processing.  For instance, to get the PC to remedy havingness need not take 5
hours; if you stay in two way comm and see what is really happening when the
PC throws away mockups so as to really get rid of them, this could take only 6
to 8 minutes, if you've actually got an auditor and a PC.

     You must continually be aware of these rudiments, since the PC can stop
being a PC at any time.  Then two way comm gives out.  Whenever two way comm
gives out, the session stops, as far as the PC is concerned.  What starts this
is too little two way comm and too little acknowledgement in the first place.
The PC will get stuck on the time track at the point where he has not been
acknowledged, and the session at that point is in fact over; it's all now in
the past for the PC.  When he gets restuck later on in session, he'll blow, or
threaten to.  Sometimes this can be handled merely by the auditor's starting
all over with the session, thus subtly calling the PC's attention to the fact
that he's in a session.  A PC may blow 28 minutes after failure to ack.

     The auditor must learn to differentiate between a PC's dropped
willingness and an increased comm lag.  Where willingness is not there, no
auditing can occur.  The only thing there in the first place is a willingness
to play the game.  Nations topple if they forget this fact.  Willingness to
work, if taxed too heavily, can become a willingness to succumb.  A whip
extracts the last atoms of willingness, but this can easily be turned around.

     "The only thing that any nation can tax, that any group can exist on, is
the willingness to play the game: to do, to survive, to continue."

If you decrease a PC's willingness to play the game of auditing, you can
hardly expect to increase his willingness to play the game of life.  He must
always audit better than he can live, or he'll never live better than he can
be audited.  In session he should observably be getting brighter and more
alert.  Pc's always sag a bit when session is over, so don't be disappointed
when life seems harder than the session.

     Helpful hints: You must duplicate the question time and time again,
without killing the PC's willingness to answer it.  This can be done by adding
some dunnage, but don't vary the question.  The dunnage consists of casual
two-way communication before and after the question.

     "Two-way comm is light, ... airy.... It has life in it and can be
terribly casual and fantastically therapeutic."

     "To remedy havingness is to remedy the need to have."

     Regret is running the time track backwards.

